Tuesday, February 25, 2014

Deconstructing a Construction Toy



My favorite Roger Ebert quote is, "What makes a movie good or bad is not what it's about.  It's how it is about what it's about."  This is the case with The LEGO Movie, which on the surface is a pedestrian - even cliche - children's animation film designed to sell toys. (This is among the most despicable of genres, often producing little more than 90 minute long badly written commercials.) However, The LEGO Movie subverts and transcends its genre and, while not a great movie, is one of the most important films of recent years.

The film starts by establishing the genre, launching us immediately into a backstory battle of good and evil with the obligatory oracle of a redeemer to come.  Don't worry about catching all the details up front - this is a family film after all, so the pretext will be repeated many times. When we shift to the narrative present, we are bombarded with the typically saccharine kid-movie elements, including a banal hyper electronic lollipop theme song ("Everything Is Awesome!")



It is at this point that we begin to appreciate that there are subtexts to the film that engage the pop-culturally proficient viewer. The first is the lurking awareness that writer-directors Phil Lord and Christopher Miller (Cloudy with a Chance of Meatballs) recognize the irony of the premise, namely that a mass produced toy made of painstakingly identical pieces can make someone "special" and "awesome."  They come dangerously close to devolving into either commercial exploitation on the one hand and self-parody on the other.  They manage to avoid both through the rapid-fire use of pop culture references and memes with occasional hilarious effect. (The Billy Dee Williams cameo alone is priceless.)  The references are quick and multi-layered, and will keep pop culture fans coming back for multiple viewings to catch them all. There is also a "revenge of the nerds" subtext at work in which fantasy-wonk geeks saves the day. I don't think it is coincidental that the central character is named "Emmet" (as in M-IT). 

But there is another dimension of the film that deserves kudos, namely the crafting of the film around the LEGO play experience.  The CG animation recreates an elaborate LEGO world that appears to live half in reality and half in fantasy, as if we were entering an imagined LEGO playworld.  The story replicates the dual desires to create and to destroy that fuel construction toy fantasies. (Which is more fun, to build something really cool or to blow it up afterward?)  The characters, which are a fantasy brigade of action heroes, sci-fi and fantasy movie icons, historical figures and ordinary LEGO people, break out of their individual narrative worlds to interact in a pop culture remix reminiscent of “Adult Swim” shows on the Cartoon Network, while also reflecting the imaginative flights of action-figure fantasy play.  The characters are co-creators of their world as LEGO-builders themselves, each with their distinctive styles (“Does anyone have black pieces? I only work in black!” says Batman). 

It is the use of remix pop culture and the participation of the characters as co-creators that make the film groundbreaking.  Films of video games have been noteworthy flops.  The LEGO Movie succeeds in replicating the video-game world where others have failed.




While the dialogue and acting are at times plastic (I had to say it), there are enough strong performances – particularly Elizabeth Banks as Wyldstyle and Will Arnett as her boyfriend Batman – and notable cameos (Morgan Freeman, Jonah Hill, and the aforementioned Mr. Williams, among others) to make this watchable.  And although the cinematography and editing are at times manic, they are always interesting and occasionally amazing.  The film will undoubtedly become a cult favorite among certain residents of Colorado and Washington.

There are some fairly accessible ways the film can be interpreted theologically.  There is a parabolic dimension to the film that becomes especially prominent in the third act (“Something can be made up and still be true…”).  The central themes of order vs. freedom, creativity vs. conformity, and self-preservation vs. organized resistance all have theological dimensions.  The surface narrative – set in a fascist dystopia run by “President Business” – has sufficient political resonance to be denounced on FOX News.  However, the ultimate moral – that ordinary people can harbor extraordinary gifts by just being themselves – seems too lightweight to carry the heft of the fantasy storyline. 

The LEGO Movie is no Citizen Kane, but it is a fresh and in some ways groundbreaking exercise in Saturday matinee filmmaking that will appeal to children and adults alike. I saw it in 3-D, which makes the most of the stunning visuals. 3.0 stars out of 4.0.